HORIZON: ZERO DAWN BANDITS
Client: Guerrilla Games
The Bandits are one of the few truly game inspired elements of Horizon: Zero Dawn. They add human vs human fight situations to the gameplay experience in addition to the robot hunts.
To prevent our heroine Aloy to come off as a soulless serial manslayer, the Bandits had to be painted in sinister, truly evil colors. In spite of this one-dimensional characterization, we took great care that even these baddies received a meaningful design treatment that makes them an integral part of the Horizon world.
Tobias Mannewitz – Creative Director
Floris Didden – Concept Artist
Robert Simon – Concept Artist
Dan Blomberg – Concept Artist
Adrian Wilkins – Character Designer
Tim Löchner – Character Designer
Viktor Fetsch – Character Designer
Marko Schöbel – Environment Previz Artist
Valentin Lessnerkraus – Production Coordinator
Kirill Barybin – Intern