HORIZON: ZERO DAWN - OLD WORLD
Client: Guerrilla Games
For “Horizon: Zero Dawn”, Guerrilla Games had internal and external visual design teams exploring what the world of the year 3017 might look like. Karakter was responsible for various landmark buildings, as well as designing remains of US-American small towns.
Our research informed us that only few of the products we surround ourselves with today would actually survive 900 years of decay and sanding-up. Realism had to be counter-balanced with recognizability, if our designs were to evoke the desired emotional response.
Tobias Mannewitz – Creative Director
Christian Günther – Creative Writer
Floris Didden – Concept Artist
Dan Blomberg – Concept Artist
Viktor Jonsson – Concept Artist
Sebastian Gromann – Concept Artist
Henrik Bolle – Concept Artist
Marko Schöbel – Environment Previz Artist
Steffen Unger, Airborn – Environment Previz Artist
Boris Patschull – Environment Previz Artist
Sebastian Lochmann – Sculptor
Tom Hiebler – Matte Painter