Killzone Shadow Fall
Client: Guerrilla Games
After a brief break following Killzone 3, Guerrilla brought us back in to shape Killzone Shadow Fall. This time it the focus was on the ISA home planet “Vekta” and its capital. We delved deep into the development of vehicles, space stations and a variety of previz work for Multiplayer and also Singleplayer levels.
It was a great experience to once again work closely with Guerrilla’s great team and push our 2D/3D work flow to make some cutting edge industrial realism.
Mike Hill – Concept Artist
Floris Didden – Concept Artist
Henrik Bolle – Concept Artist
Viktor Jonsson – Concept Artist
Dan Blomberg – Concept Artist