Time: 2016
Client: Monolith Games / Warner Bros. Entertainment

Not too long ago we’ve been given the opportunity to create elaborate environments for the sequel of the well-known game “Middle-earth: Shadow of Mordor”.

The team at Monolith gave us great artistic freedom to visualize the vision for each tribe and location. Needless to say it has been a pleasure creating for them.

During the project we focused on research for all the various times of the day (e.g. golden hour) and to capture as much of the characteristics as possible within the scene. Taking into account weather effects, tribe societies and simply displaying daily routines as ordinary orc.

Henrik Bolle – Creative Director
Tobias Mannewitz – Illustrator
Valentin Lessnerkraus – Production Coordinator
Floris Didden – Illustrator
Viktor Jonsson – Illustrator
Kirill Barybin – Illustrator
Sven Sauer – Illustrator
Benjamin Schulte – Illustrator
Sebastian Gromann – Illustrator
Philipp Scherer – Illustrator

Karakter produced beautiful concept art and matte paintings for Middle Earth: Shadow of War that successfully aided in setting the overall vision and visual quality of our world art content and in game lighting. I would not hesitate to work with them again in any future creative endeavors.Philip Straub, Director of Art Warner Bros. Entertainment
We wanted every painting to be different. Not only when it comes to lighting and atmosphere. We used the placement of the details to tell different story in each scene.Benjamin Schulte, Illustrator
Setting up an efficient 3D scene turned out to be the cornerstone for our pipeline. With such a strong foundation establishing various lighting scenarios was pure joy.Kirill Barybin, Illustrator
Thorough ref research proofs over and over again to be a decisive element in achieving authentic looks. We consider a design successful if it can withstand as much as possible the scrutinising second glance.Henrik Bolle, Creative Director