We design virtual worlds for the games and film industry.
Across the entire scope of production, we help to develop and maintain the creative vision by providing art direction, design, illustration, 3D previz, workshops and consulting.

Establish the DNA of the project, which will dictate all subsequent design decisions.
Develop content and plot ideas for elements of the virtual world.
style guides
Translate the IP’s DNA and ideas into styleguides, to ensure the visual consistency of the project.
art direction
Guide internal and external art departments to maintain the vision of the project.
Create benchmark pieces to inspire, inform, define or market the final product.

case studies
Bigpoint - project (tba.)
Yager - project (tba.)

Guerrilla Games - project (tba.)
Spellbound - Gothic 4
Daedalic - A New Beginning

Blue Byte - The Settlers 7
Guerrilla Games - project (tba.)
Crytek - RYSE


Led by it’s own KARAKTER art director, a team of specialists is set up to solve the unique challenges at hand. Experienced production designers, illustrators, writers, sculptors, technical artists, graphic designers and many more are part of our network.

  • Henrik Bolle
    Managing Director
    Lead Artist
  • Tobias Mannewitz
    Creative Director
  • Floris Didden
    Lead Artist
  • Valentin Lessnerkraus
    Production Coordinator


KARAKTER Design Studio
Bolle Mannewitz GbR
Saarbrücker Str. 24
10405 Berlin

0049–30–311 737 45
mail at karakter dot de

VAT-ID-No.: DE 274 292 397

For applications please use:
apply at karakter dot de

internship positions
available for 2017


For any and all jobs and services, our general terms and conditions apply.

All material © KARAKTER, unless otherwise noted.

Corporate Design: Tom Probert
Website Programming: Timo Tuominen