Karakter

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Our Knowledge


We believe that our thought and ideation process, as well as our theoretical foundations are what makes our designs truly unique.

Take a look inside our minds with the help of these articles.

More to come…

Output


Tutorials and interviews have been published in the following magazines and books.

Mephisto Magazine, 2013
Control Magazine, 2011
Learning Curves, 2010
Umag 2007
Gameface 2007
d’Artiste: Concept Art
3D Total Magazine

Interested in our contribution to your print product?
Please contact us!

Events & Talks


Lectures and workshops are a more direct way of tapping into KARAKTER’s collective know-how.

Industry Workshops (London) 2016

Animayo (Las Palmas) 2013

GDC (Cologne) 2012

Pecha Kucha (Berlin) 2010

DigitalArt Convention (Frankfurt) 2010, 2011

Pixel Conference (Vienna) 2010, 2015

School4Games (Berlin) 2011, 2013 – 2017

Games Academy (Berlin, Frankfurt) 2010, 2011

Adobe Usergroup Conference NL (Amsterdam) 2011

Quo Vadis Developer Conference (Berlin) 2009, 2012, 2016

FMX (Stuttgart) 2008

Interested in our presence?
Please contact us!