2022 – UBISOFT MAINZ
With Anno 117, the franchise is navigating new territory in multiple respects. While continuing to build on the brand’s established foundations, this latest installment introduces notable gameplay innovations within a structure designed to support long-term development and future expansion.
As part of a broader effort to re-express the identity of the Anno series, KARAKTER was commissioned to contribute to this evolving vision during the early pre-production stage.
Art Director: Tobias Mannewitz
Production Illustrators: Samson Götze, Vilius Petrauskas
Graphic Designer: Tom Probert
Producer: Robert Auls
In Anno 117, non-playable characters (NPCs) take on a more central role than in previous entries. Their personalities, ambitions, and narrative depth required a new visual approach. Historically, Anno characters have always featured a slightly stylized, cartoon-influenced design. Although that aesthetic had diminished over time, we began our exploration by revisiting it before gradually moving toward a more realistic visual language.