2015 – TREYARCH / ACTIVISION
For it’s marketing, Activision commissioned full body portraits of the game’s main characters while they were still in the making. Working from character descriptions, references, concepts and early in-game-assets, our artworks were to anticipate the final look of each character, their gear and costumes, but also their characteristic attitudes.
Our final images inspired the in game character selection menue, and valorized the game’s limited edition in the shape of an exclusive series of art prints.
Henrik Bolle – Creative Director
Adrian Wilkins – Concept Designer
Joana Fux – Photographer
Kirill Barybin – Illustrator
Larissa Hasenheit – Intern
Philipp Scherer – Illustrator
Sebastian Gromann – Matte Painter
Tobias Mannewitz – Concept Designer
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