Killzone 3

2009 – 2010 / GUERRILLA GAMES • SCEE

For this straight forward and visually intense shooter, we created a wide range of 2D/3D concept art and illustrations.

Our main field of activity were environments, benchmark building blocks, props and vehicles, occasionally spiced up with character designs and marketing art.

It has been great working with the Guerrilla team on this title and we can proudly say to have been there from start all the way to finish.

TEAM

Mike Hill – Concept Artist
Floris Didden – Concept Artist
Henrik Bolle – Concept Artist
Viktor Jonsson – Concept Artist
Dan Blomberg – Concept Artist

Killzone Shadow Fall

2011 – 2013 / GUERRILLA GAMES • SCEE

After a brief break following Killzone 3, Guerrilla brought us back in to shape Killzone Shadow Fall. This time it the focus was on the ISA home planet “Vekta” and its capital. We delved deep into the development of vehicles, space stations and a variety of previz work for Multiplayer and also Singleplayer levels.

It was a great experience to once again work closely with Guerrilla’s great team and push our 2D/3D work flow to make some cutting edge industrial realism.

TEAM

Mike Hill – Concept Artist
Floris Didden – Concept Artist
Henrik Bolle – Concept Artist
Viktor Jonsson – Concept Artist
Dan Blomberg – Concept Artist

CLIENT

Karakter has that quality and depth in their design work that is hard to find. Over the past years we have worked together, Karakter has been a reliable and great contributor in our epic quest to always push for the best designs and awesome looks out there. And they are a great bunch of guys, now try to beat that.

Roy Postma, Art Direction for Killzone Shadow Fall, Guerrilla-Games

Killzone Shadow Fall

2011 – 2013 / GUERRILLA GAMES • SIEE

After a brief break following Killzone 3, Guerrilla brought us back in to shape Killzone Shadow Fall. This time it the focus was on the ISA home planet “Vekta” and its capital. We delved deep into the development of vehicles, space stations and a variety of previz work for Multiplayer and also Singleplayer levels.

It was a great experience to once again work closely with Guerrilla’s great team and push our 2D/3D work flow to make some cutting edge industrial realism.

TEAM

Mike Hill – Concept Artist
Floris Didden – Concept Artist
Henrik Bolle – Concept Artist
Viktor Jonsson – Concept Artist
Dan Blomberg – Concept Artist

CLIENT

Karakter has that quality and depth in their design work that is hard to find. Over the past years we have worked together, Karakter has been a reliable and great contributor in our epic quest to always push for the best designs and awesome looks out there. And they are a great bunch of guys, now try to beat that.

Roy Postma, Art Direction for Killzone Shadow Fall, Guerrilla-Games

KILLZONE 3

KILLZONE SHADOW FALL

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