RYSE
SON OF ROME

2010 -2012 / CRYTEK

Working directly with the team at Crytek Budapest, Karakter created a comprehensive style guide, for the production team to guarantee consistent visual excellence.
To illustrate the principles of this style guide a series of inspirational paintings and concept artworks were produced to fuel the development of the game.
We are proud to have contributed to this visually stunning title!

TEAM

Tobias Mannewitz – Art Director

Floris Didden – Illustrator
Henrik Bolle – Illustrator
Karl Kopinski – Illustrator
Sebastian Lochmann – Sculptor
Steven Bagatzky – Illustrator

BRITANNIA

„We used the historical reality of the Picts and then tailored designs to amplify the superstitious horror that a Roman may have felt while encountering them.“

FLORIS DIDDEN

„We used the historical reality of the Picts and then tailored designs to amplify the superstitious horror that a Roman may have felt while encountering them.“

FLORIS DIDDEN

ROME

„We envisioned Rome as the capital of an imposing empire. It’s skyline had to feel iconic, yet believable and historically plausible. We set the light to be cold as steel, combined with the red tones of brick and military garments.“

TOBIAS MANNEWITZ

„We envisioned Rome as the capital of an imposing empire. It’s skyline had to feel iconic, yet believable and historically plausible. We set the light to be cold as steel, combined with the red tones of brick and military garments.“

TOBIAS MANNEWITZ

„At this point during development, the emperor was thought of as a cold hearted, power hungry technocrat. His palace reflected these uncomfortable qualities. Eventually, the emperor developed into a more luxurious, lavish character.“

TOBIAS MANNEWITZ

„At this point during development, the emperor was thought of as a cold hearted, power hungry technocrat. His palace reflected these uncomfortable qualities. Eventually, the emperor developed into a more luxurious, lavish character.“

TOBIAS MANNEWITZ

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